After an extended three-day weekend, we’re glad to be back with even more gameplay help straight from the Zipper war room. Today’s MAG sage is artist and Stone Cold Steve Austin stunt double, Keith Bachman — a man who knows how to play the “Commando” class, and a man who is going to share that knowledge with you now.
But first, a video to explain what the Commando is, immediately followed by Keith’s tips:
“Hey, this is Keith with some advice how to get in there for some close quarters combat!”
Basic Tips
The Commando is the exact opposite of the Sniper. It’s all about popping up in the middle of the enemy and wrecking havoc at close range. Heck, Commandos are the modern day berserkers… a highly skilled fighter to take on a squad at 5m, and completely crazy for doing it.
The holy trifecta of your loadout is your weapons. The shotgun is perfect for one shot take downs, but it makes a lot of noise — so it’s best used when backup is nearby since everyone and their uncle is going to hear you. The SMG with a silencer is perfect for getting in there with little or no support because of its high fire rate with the added bonus of keeping you off the enemy’s mini-maps. Finally, don’t forget to grab the “Knives: Improved Swipe Speed” and “Knives: Expanded Reach” skills. Nothing says “Commando” better than rushing in with a med kit and a knife, dropping everyone and never making a sound!
Seriously consider Improved Stealth and Health for survivability.
Stay out of open areas and stick to cover and flanks so that you can safely rush your opponents when the time is right.
Advanced Tips
The Motion Sensor can keep you alive. Equip it and you can see your enemies on the mini-map every time they twitch. Know what’s around that corner BEFORE you get there.
Shadows are your friend. Don’t make a noise and hold still and most of the time they will run right by you! Remember: you have to get to your objective alive and undetected.
That’s it for Keith’s Commando tips. We’ll be back again tomorrow with Jay Embry’s helpful hints for the Direct Action Class. Don’t miss it!
Want to talk about it? You can comment on this post by clicking this link.
MAG Developer Tips: Commando
After an extended three-day weekend, we’re glad to be back with even more gameplay help straight from the Zipper war room. Today’s MAG sage is artist and Stone Cold Steve Austin stunt double, Keith Bachman — a man who knows how to play the “Commando” class, and a man who is going to share that knowledge with you now.
But first, a video to explain what the Commando is, immediately followed by Keith’s tips:
“Hey, this is Keith with some advice how to get in there for some close quarters combat!”
Basic Tips
Advanced Tips
That’s it for Keith’s Commando tips. We’ll be back again tomorrow with Jay Embry’s helpful hints for the Direct Action Class. Don’t miss it!
Want to talk about it? You can comment on this post by clicking this link.