It’s been a few of months since our last MAG update, but it has certainly been time well spent! Since our previous patch released in December, we’ve made a number of helpful improvements that you can enjoy for yourselves starting February 23.
The most obvious change in MAG v2.11, and arguably the biggest, is a reaction to the overwhelmingly positive response by our community to the promotion we ran during MAG’s birthday week. In case you missed it, we made our Domination and Acquisition modes “faction neutral” so that players could defend and attack all maps related to those game-types regardless of their PMC affiliation. Our fans enjoyed it so much that we decided to make the modification permanent and so we have!
Naturally, there’s more to our patch then just faction-neutrality. We’ve also given our in-game economy a boost with smarter incentives and a better relationship with our XP system. Add to that a number of Escalation, performance and interface enhancements and you’ve got quite the pleasant update.
For our complete list of changes in MAG v2.11, check out the notes highlighted below. As always, the patch will be available tomorrow morning during our regularly-scheduled maintenance period, which begins at 1am Pacific Time. Log into MAG directly for additional information, including maintenance times specific to your region. And now, the specifics:
Patch v2.11 February 23, 2011 | 40MB (TPPS), 39MB (DLS)
Gameplay (General)
Permanently added faction-neutrality to “Domination” and “Acquisition” game modes
Improved ratio of launched game-types when using Multiqueue
Fixed “Escalation” game-type exploit that allowed unintended amounts of additional game points to be earned under certain conditions
The original three training missions unique to Raven, SVER and Valor have been reinstated (Blu-ray version only)
Lessened the likelihood of players moving their aim while performing the “knifing” action with the PlayStation Move Motion Controller
Gameplay (Economy)
Earned CP now takes “Bonus” XP into account as part of its equation
Adjusted CP/ XP conversation rate so that lower-level players have the highest yield of CP-earned to XP-gained, with a lessening effect as they gain levels
CP is now refunded when a player has gear they are no longer entitled to removed from their loadout
Weapons
Repaired “stuck grenade” bug that would sometimes prevent players from throwing grenades
Slightly increased grenade-throwing speed following weapon-switch (all grenade types)
Interface
Altered queue displays for all modes so that players using “Multiqueue” no longer show up as part of the queue counts
Repaired icon display issue in “Escalation” game-type that would occasionally misrepresent which team was interacting with an objective
Post-game Squad scoreboard no longer includes bonus XP in its display or rankings
All three factions are now properly displayed for the “Escalation” game-type when using the Multiqueue
Audio/ Visual
Grenade-throwing animations are now properly blended and no longer skip
Various camera clipping issues have been addressed
Miscellaneous
Subscription character slots B and C are now fully compatible with the downloadable version of MAG
Eliminated glitch that prevented players from earning the “Duteous Maximus” trophy after the 2.10 update
Fixed bug that prevented some players from being vote-kicked out of games
Faction-specific videos have been restored (Blu-ray version only)
Numerous crash fixes and performance improvements
Multiple localization updates
Want to talk about MAG v2.11 with other fans? Click here and go for it!
Patch Alert: MAG v2.11
It’s been a few of months since our last MAG update, but it has certainly been time well spent! Since our previous patch released in December, we’ve made a number of helpful improvements that you can enjoy for yourselves starting February 23.
The most obvious change in MAG v2.11, and arguably the biggest, is a reaction to the overwhelmingly positive response by our community to the promotion we ran during MAG’s birthday week. In case you missed it, we made our Domination and Acquisition modes “faction neutral” so that players could defend and attack all maps related to those game-types regardless of their PMC affiliation. Our fans enjoyed it so much that we decided to make the modification permanent and so we have!
Naturally, there’s more to our patch then just faction-neutrality. We’ve also given our in-game economy a boost with smarter incentives and a better relationship with our XP system. Add to that a number of Escalation, performance and interface enhancements and you’ve got quite the pleasant update.
For our complete list of changes in MAG v2.11, check out the notes highlighted below. As always, the patch will be available tomorrow morning during our regularly-scheduled maintenance period, which begins at 1am Pacific Time. Log into MAG directly for additional information, including maintenance times specific to your region. And now, the specifics:
Patch v2.11
February 23, 2011 | 40MB (TPPS), 39MB (DLS)
Gameplay (General)
Gameplay (Economy)
Weapons
Interface
Audio/ Visual
Miscellaneous
Want to talk about MAG v2.11 with other fans? Click here and go for it!