Thanks for Playing the 2010 MAG Beta

As the final MAG Beta session ends later this evening (8pm Pacific/ 11pm Eastern), we wanted to take a quick moment to thank everyone who participated in the play tests over the last several weeks.

While the beta program will be used again in the future (don’t delete it!), your help with this edition prepared us for the impending launch of MAG 2.0 and we’re extremely excited about the additions we’re bringing to the game. We couldn’t have accomplished what we did without you — be it the new skill tree, the Supply Depot economy system, the Clan Deploy feature, the PlayStation Move support, or the Escalation tests for our future DLC — there’s certainly going to be a lot of great fun in your future and you have yourselves to thank for it.

And so do we. Cheers!

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Zipline Podcast – Episode 21

Zipline, the greatest podcast ever created in-house at Zipper Interactive, is back once again with our 21st episode. Ed Byrne, Creative Director here at Zipper, returns to talk about SOCOM 4 in its early days, with a little dash of MAG added on the side. Plus, zombies! It’s fun for the whole family.

Zipline Podcast, Episode 21
48.0MB 52m:25s
Subscribe to Zipline on iTunes

You can discuss this episode by clicking this link.

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MAG 2.0 Coming Soon

Everyone here at Zipper Interactive is extremely proud to announce that our next downloadable MAG update, MAG 2.0, is not only our biggest and most important patch yet, but also one that’s less than a month away!

That’s right! All the feedback and suggestions you’ve made from countless hours spent playing our new MAG Beta program will pay off in the retail version of MAG in a very big way. We’re calling it “MAG 2.0″ for a reason and it’s because of the sheer number of fantastic new additions, including:

  • PlayStation Move support
  • An increased level cap that goes to level 70
  • A revamped Skill Tree that allows for the deepest character customization and specialization ever found in a first-person shooter
  • A brand-new in-game economy that lets you earn credits to spend on weapons and items from the also-new “Supply Depot”
  • Our useful “Clan Deploy” feature that enables clan leaders and officers to queue up to 128 of their fellow clan members into a single game
  • A “MAG News” page that brings players up to date on all the latest happenings the moment they log in
  • A multitude of updates that refine existing weapons, maps, and vehicles
  • Important bug fixes and other enhancements that streamline the overall experience

We’ll have specifics as to what else is in the MAG 2.0 patch as we near its release. Oh, and before we go, don’t forget to keep an eye out for additional news in the near future regarding our next DLC pack, which includes our upcoming Escalation game-type and nine all-new weapons.

We hope that you’re just as excited to get your hands on MAG 2.0 as we are to give it to you, and we’ll see you again real soon!

Want to talk about it? Go ahead and do it with other MAG fans right here!

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Influence MAG: Should Domination Go “Faction-Neutral?”

We’ve long said that MAG is an evolving game, one that changes and improves over time thanks in very large part to your input. The most direct example of this is our Influence MAG program, a player-driven design decision where you can vote on various MAG game elements and tell us exactly what you want.

Our first Influence MAG question asked if you’d like to change Domination’s time limit.  The second one let you vote on whether or not disconnecting from a game would count as a loss. This time, we’re putting up what might be our most controversial question yet:

Should the Domination game mode become faction-neutral?

Making a map “faction neutral” means that you don’t always have to defend your own territory and attack on the defending PMC’s turf — you can attack and defend on any map, even if a map’s faction isn’t in the match. In other words, going faction-neutral might allow Raven to attack Valor on SVER’s map.
 
We’ve already made the Sabotage and Suppression modes faction-neutral with our last update, but with our 256-player mode now up for revision, we wanted to check in with our community to see what you think. Do you want change things up and bring a new twist to an existing mode, or do you think that PMC-specific Domination is a key component to what makes the Shadow War so unique?
 
Now that you’re informed of the stakes, here’s the fine print:
 
·         The winning answer must have 60% of the overall vote for two-point questions
·         The winning answer must have 55% of the overall vote for three-point questions.
·         If no answer has the required % allotment then there is no status change.
 
To vote, simply look to your right and vote in our official poll. It will remain open until 11:59pm Pacific Time on September 28, 2010. Once the poll ends, we’ll tally up the results and modify the game accordingly sometime thereafter.

Should you want any additional ammo to help you make your decision, you can test out how Domination plays in faction-neutral scenarios right now in our ongoing MAG beta! Hop in, give it a try and then let your vote do the talking.

Want to talk about it? Click here to discuss this with other players.

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Zipline Podcast – Episode 20

It’s time once again for the greatest audio show recorded inside Zipper Interactive’s offices for release in podcast form, Zipline! Our special guests this week are Ben Jones and Jason Olander, MAG designers and Zipline alumni. They’re here to give us updates on the ongoing MAG Beta and a glimpse at what the future might hold.

Zipline Podcast, Episode 20
43.0MB 46m:55s
Subscribe to Zipline on iTunes

You can discuss this episode by clicking this link.

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