Patch Notes

Current MAG Version: v1.02

The latest patch notes can always be found at http://blog.mag.com/blog/patch-notes/
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MAG Patch v1.02
Available February 17, 2010 | 39MB (TPPS), 55MB (DLS)

Gameplay

  • Fixed issue where water-submerged players could not be resuscitated.

Interface

  • Restricted Medic icon for downed players will only show up to those with the “Resuscitation” Support Skill Equipped.
  • Incapacitated player icons are now hidden from teammates who can’t resuscitate them.
  • Added distance indicator for incapacitated teammates (meters).
  • Added distance display for “Anti-Personnel” and “Anti-Tank” Mines for both teammates and enemies equipped with the “Explosives Detector.”
  • Localization changes for language in the Armory screen.

Technical

  • Fixed XP requirements for Level 36 (moved from 23,686 to 21,999) and Level 37 (moved from 23,803 to 23,083).
  • Statistical changes to support eventual integration into MAG.com website.

Server

  • Improved server performance to reduce instances of lag in population-heavy games.
  • Groups cannot enter match if one of its members is banned from the game.
  • Regional server hosting IDs adjusted in North American locations.

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MAG Patch v1.01a
Available February 4, 2010 | N/A (TPPS), 300KB (DLS)

Graphics

  • Resolved issue that caused banding and/or artifacts in the sky.

Server

  • Server performance enhancements with a focus on reducing lag issues.
  • Lowered chances of encountering 5:5 errors
  • Added additional statistics-focused servers
  • Added additional servers for Japan.
  • Reduces the amount of time after a game finishes before stats post to account.

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Patch v1.01
Available January 25, 2010 | 37MB (TPPS), 68MB (DLS)

Gameplay

  • Added ability for player to use knife during a reload animation.
  • Applied significant tuning adjustments for all weapons and armor.
  • Increased sprint duration before tiring by 30%.
  • Lowered XP requirements for levels 2 thru 4.
  • Lowered level-entry restrictions for Sabotage from Level 3 to Level 2.
  • Lowered level-entry restrictions for Acquisition from Level 5 to Level 4.
  • Lowered level-entry restrictions for Domination from Level 10 to Level 8.
  • Enabled proper level requirements for unlocking headgear, facegear, and uniforms.
  • Fixed problem with recoil/firing animation that kept playing for a few seconds after the player fires an automatic gun and uses knife swipe simultaneously.

Interface

  • Fixed bug where incapacitated players’ nametags would occasionally disappear.
  • Repositioned onscreen weapons for improved field of view.
  • Armory items (facegear/ headgear/ uniforms) reordered.
  • Removed helmets from “Loadout 3” for all factions.

Graphics

  • Made significant increase in framerate during player-heavy games.
  • Changed light settings for all environments.
  • Polished recoil effect for better realism.
  • Fixed offset muzzle flash effect.
  • Tuned camera to shake more realistically when hit by bullets.
  • Adjusted “blur” effect for both normal sights and iron sights.
  • Added alternate reload animation.
  • New “light scatter” treatment for all skies.
  • Repaired various “weapon clipping” issues.
  • Enacted several particle fogging adjustments.

Audio

  • Switched first-person weapon sounds to true stereo.
  • Moved first-person character interactions and weapon switches to true stereo.
  • Tweaked sounds effects relating to landing on surfaces.

Technical

  • Added error display and queue panel updates to notify player when they’ve encountered a “join game” failure.
  • Made various server stability fixes and tweaks.
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